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TESTNET · NO REAL VALUE

This is a playable demo with no real money involved: $ARMY is a test token (you start with 500,000 and the demo faucet adds +5,000 per click). You can play as a guest locally, no account needed; sign in with Google to save your progress to the cloud, and the Phantom wallet connects on devnet, read-only.

Pixel art squad of soldiers next to an armored transport on a battlefield at sunset
TESTNET LIVE · SOLANA NETWORK (DEVNET)

ARMARY

Military strategy NFT game on Solana.

Mint soldiers and transports, build your TEAM, complete missions, earn $ARMY and test your aim against other players in skill-based PvP duels.

DEMO STARTING BALANCE500,000 $ARMY
DEMO FAUCET+5,000 $ARMY
MISSIONS6 OPERATIONS
PVPSKILL-BASED DUELS
SITUATION REPORT

WHAT IS ARMARY?

Armary is a military strategy NFT game with 16-bit pixel art looks, built on Solana. You recruit soldiers and transports as NFTs and combine them into squads called TEAMs, then deploy them on missions with a real chance of success or failure. Every victory pays rewards in $ARMY, the game's token, and every defeat comes with consequences: XP wear, damaged transports, and a TEAM that takes its time getting back to base.

What sets it apart from other games of its era: here, luck doesn't call the shots. Your soldiers' experience raises your success chance, TEAMs gain levels and class, and PvP is decided by aim in a shooting minigame — not by a roll of the dice.

▸ Strategy, not just luck

Your TEAM's EXP adds success chance above each mission's minimum, and its class and level stack bonuses onto the reward.

▸ Every soldier counts

Common soldiers are fusion fuel: sacrifice a free one and another soldier gains +20 XP. Nothing gathers dust in your inventory.

▸ Skill-based PvP

45-second target-shooting duels against real players, turn-based. The best score wins — not the biggest wallet.

OPERATIONS MANUAL

HOW TO PLAY

Five steps and you're on the battlefield. Here's the full Armary loop:

01

Mint boxes

Open Recruit and Transport Boxes for 25,000 $ARMY each and see which soldiers and vehicles you pull.

02

Build your TEAM

Load your soldiers into the transport: its seats set the limit. The majority rarity defines the TEAM's class and bonus.

03

Buy ammo

No ammo, no deployment. Every soldier burns their own on every mission, win or lose.

04

Deploy on missions

Six operations, from the safe patrol to the Final Operation. The bigger the risk and the EXP, the bigger the reward.

05

Win, level up, repair, duel

Collect $ARMY, level up your TEAM, fuse soldiers, repair transports in the workshop, and challenge other players in PvP.

BARRACKS RULEBOOK

GAME MECHANICS

Every rule and number, exactly as they work on the testnet today. No fine print: public odds, fixed prices in $ARMY, and clear consequences for every decision.

▣RECRUIT BOX

// One random soldier per box

PRICE25,000 $ARMY
Common60%
Uncommon22%
Rare11%
Epic5%
Veteran2%

Pity: every 10 boxes opened guarantees a Rare or better.

▣TRANSPORT BOX

// One random vehicle per box

PRICE25,000 $ARMY
Scout Jeep45%
Assault Truck30%
Hammer Armored Vehicle17%
Valkyrie Helicopter8%

The transport sets how many soldiers your TEAM carries: Jeep 2 · Truck 3 · Armored 4 · Helicopter 5 seats.

★TEAMS · CLASSES AND LEVELS

// Building a TEAM costs 2,000 $ARMY · editing it is free

A TEAM's class is set by whichever rarity leads in count — no ties allowed: if two rarities tie at the top, the TEAM gets no class.

LEAD RARITYCLASSREWARD BONUS
VeteransA+8%
EpicsB+5%
RaresC+2%
Commons / Uncommons—No class

Levels 0–30: the TEAM gains 1 level every 2 expeditions, win or lose. On a win, the level adds its bonus on top: levels 5–9 +1% · 10–14 +1.5% · 15–19 +2% · 20–24 +2.5% · 25–29 +3% · 30 +4%, stacked with the class bonus. Watch out: disbanding the TEAM wipes all its levels (back to 0); editing it doesn't.

✸AMMO IS MANDATORY

// No ammo, no deployment

PRICE100 $ARMY / UNIT

Every soldier burns their ammo on every mission, win or lose. It comes in packs covering 1, 3 or 7 deployments:

RARITYPER MISSION
Common5
Uncommon10
Rare15
Epic20
Veteran25

Example: a TEAM of 3 Commons and 1 Rare burns 30 units per mission → a 3,000 $ARMY pack per deployment.

PERSONNEL FILE

SOLDIERS · 5 RARITIES

All 5 rarities share the same look — helmet with tactical goggles and a green military uniform. What changes is the weapon, the gear, the face, and the background. The higher the rarity, the more EXP it brings to the TEAM… and the more ammo it burns per mission.

Common pixel art soldier: standard olive-green uniform, pistol in hand, no tactical vest, on a dark background TIER I

Common

Pistol in hand, standard uniform, no vest. The classic recruit — and perfect fusion fuel.

IN BOX60%
AMMO / MISSION5
Uncommon pixel art soldier: the same soldier with a mustache, shotgun resting on his shoulder, on a neon green background TIER II

Uncommon

Mustache, shotgun slung over the shoulder, neon green background. The same base soldier, with more character and better gear.

IN BOX22%
AMMO / MISSION10
Rare pixel art soldier: the same soldier wearing night-vision goggles with a green glow, on a blue background TIER III

Rare

Night-vision goggles with a green glow on a blue background. A TEAM led by Rares already fights at class C.

IN BOX11%
AMMO / MISSION15
Epic pixel art soldier: the same soldier with a beard, in a combat pose aiming his rifle, tactical backpack on his back, on a purple background TIER IV

Epic

Beard, tactical backpack, rifle raised and already aiming. A purple background for the one who charges in without hesitation.

IN BOX5%
AMMO / MISSION20
Veteran pixel art soldier: the same soldier with a goatee, modern tactical suit with armor plates and a heavy futuristic rifle with a drum magazine and blue energy glows, on a golden background TIER V

Veteran

The golden elite: goatee, modern armored suit, and a heavy futuristic rifle. Drops in only 2% of boxes.

IN BOX2%
AMMO / MISSION25
LOGISTICS

TRANSPORTS · 4 VEHICLES

No transport, no mission. Every vehicle is an individual NFT, sets your TEAM's seats, and can come back damaged from a failed mission: off to the workshop, and wait for repairs.

Pixel art military Scout Jeep on the battlefield

Scout Jeep

Fast and light. Every commander's starting point.

2 SEATS45% IN BOX
Pixel art military Assault Truck on the battlefield

Assault Truck

The classic balance: one extra seat to grow your squad.

3 SEATS30% IN BOX
Hammer Armored Vehicle, pixel art armored military transport

Hammer Armored Vehicle

Armored, with room for a serious four-soldier TEAM.

4 SEATS17% IN BOX
Pixel art military Valkyrie Helicopter in flight

Valkyrie Helicopter

The crown jewel of the fleet: five seats for the ultimate TEAM.

5 SEATS8% IN BOX
THEATER OF OPERATIONS

MISSIONS · 6 OPERATIONS

Every mission has a base % and a minimum EXP. Above the minimum, your odds rise by +1% for every 10 EXP of surplus, up to the mission's cap.

OPERATIONBASECAPMIN. EXPREWARDWEAR ON FAILURE
M1 · Border Patrol90%95%605,000 $ARMY−1 XP
M2 · Convoy Escort75%92%1608,000 $ARMY−2 XP
M3 · Night Infiltration60%88%28012,000 $ARMY−3 XP
M4 · Camp Assault50%85%40018,000 $ARMY−3 XP
M5 · Operation Storm40%80%55025,000 $ARMY−4 XP
M6 · Final Operation · level-30 TEAMs only30%75%80045,000 $ARMY−5 XP

▼WEAR AND FUSION

// Losing leaves a mark too

When a TEAM fails a mission, every soldier loses XP based on the operation (from −1 on Border Patrol to −5 on Final Operation), never dropping below their rarity's minimum.

To win it back, there's fusion: sacrifice a free soldier (not in a TEAM) and burn them; the target soldier gains +20 XP, capped at their max, for 2,000 $ARMY (the cost of building a TEAM). That way, even a Common can toughen up your best Epic.

✚DAMAGE AND WORKSHOP

// Vehicles pay for failure too

Armary's military workshop in pixel art, with vehicles under repair

When a mission fails, each transport has a 30% chance of taking damage (and a 70% chance of coming through unharmed). A damaged vehicle enters the workshop for 24 real hours and can't deploy on missions in the meantime.

Repairs cost time only — no $ARMY. In a hurry? You can speed them up for a price: instant delivery by transport rarity — Common 400, Uncommon 800, Rare 1,200, Epic 1,600 $ARMY — or cut the remaining time in half for half that price.

⛔TEAM LOCK

// The trip back to base takes time

After every mission, the TEAM is locked for 24 real hours: your soldiers are on their way back to base.

The lock is total: no deploying, no editing, no buying ammo, no disbanding. PvP duels don't count: they neither lock the TEAM nor are affected by the lock.

◎PVP · SKILL-BASED DUELS

// Aim, not luck: a 45 s target-shooting minigame

Armary's base shooting range in pixel art, home of the PvP minigame
  • Free practice — no rival, no bet — to train and climb the ranking.
  • Betting duels: 1,000, 5,000 or 10,000 $ARMY. The pot is 2× the bet and the winner takes 95% (5% fee to the pool).
  • Real rivals, turn-based: your score stands as an open challenge; another player in your bracket at the same bet accepts it and plays their own. If nobody accepts within 24 h, your bet is refunded.
  • Brackets by TEAM power: Bronze <200 · Silver 200–449 · Gold 450–799 · Diamond 800+.
  • Cap of 10 betting duels per day. Duels don't lock TEAMs or raise TEAM levels.
QUARTERMASTER · ECONOMY

$ARMY ECONOMY

One token for the whole game: boxes, TEAMs, ammo, fusions and PvP bets are all paid in $ARMY, and missions pay it back as rewards.

MAINNET SUPPLY DECIDED · FIXED

100,000,000 $ARMY

The game's token prices don't move with the supply: box 25,000, build a TEAM 2,000, ammo 100 per unit.

  • NETWORKSolana. The current testnet runs on devnet, with no real value.
  • DEVNET TOKEN12,000,000 test $ARMY, testnet only.
  • REWARDSDynamic, paid out of a capped pool: the game never over-issues to cover a payout.
  • NFTScNFTs for cheap minting (roadmap).
  • VESTINGTeam tokens vest over 12 months (roadmap, not live yet).
  • TREASURYMultisig (roadmap, not live yet).

On the testnet, everything is a demo

You start with 500,000 test $ARMY and the demo faucet adds +5,000 per click. None of it is real money and none of it can be withdrawn: it's there so you can test every mechanic risk-free.

Your progress, wherever you are

As a guest, you play locally with no account. Sign in with Google and connect your Phantom wallet (devnet, read-only) and your game saves to the cloud, tied to your wallet — pick it up on another device, and play betting PvP duels too.

Real sinks

$ARMY circulates: it flows out as rewards and flows back in through boxes, ammo, TEAM building, fusions and workshop speed-ups. The economy breathes both ways.

The lesson learned from CryptoMines

Armary's original design paid fixed dollar rewards through an oracle: if the token dropped, the game had to issue more and more tokens to pay the same amount, until it collapsed — the same death spiral that sank CryptoMines. That is over in this version.

There is no fixed dollar oracle: rewards come out of a capped dynamic pool, and the market decides what $ARMY is worth. It's a more honest design, deliberately boring: built to last, not to promise what it can't sustain.

BARRACKS FAQ

FAQ

Do I need a wallet to try it?

No. You can play as a guest, locally, with no account and no wallet, and your full demo balance. You only need to sign in with Google and connect your Phantom wallet on devnet (read-only) if you want cloud saves and betting PvP duels.

Is testnet $ARMY worth real money?

No. It's a test token on Solana's devnet network: it has no value, can't be bought or sold, and can't be withdrawn. The testnet exists to test the game's mechanics with zero risk to anyone.

What's still missing before mainnet?

Three things: wrapping up the beta phase with testnet feedback, an audit of the system, and the on-chain program that will move real tokens and NFTs. Until then, everything you see here is a demo.

Where can I read the full design?

In the Armary whitepaper (the project's original document) and on the YouTube channel Ruta Digital, where development is covered.

THE BARRACKS AWAIT, COMMANDER

The testnet is open: 500,000 test $ARMY, six operations, a workshop, a shooting range and duels against real players. Jump in, build your first TEAM, and check the mechanics out for yourself.

▶ PLAY THE TESTNET

ARMARY is in its testnet phase (Solana devnet): the $ARMY and NFTs used in the demo are test assets with no real value — they can't be bought, sold, or withdrawn. This page describes the game's mechanics for informational purposes; playing the demo grants no rights over current or future tokens.